COURSE SYLLABUS

M0053D Computer Game Production, 7.5 Credits
Datorspelsproduktion

Valid for
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by 19 Feb 2010

Last revised
by 19 Nov 2010

Education level
First cycle
Grade scale
U G#
Subject
Media Design
Subject group (SCB)
Media Production

Entry requirements

General entry requirements, first cycle


Course Aim

In this course students will learn about different production stages, their internal and external dependencies and deliveries. The students will also learn how to plan a smaller production and budgeting and the related project documentation.


Contents

Basic framework in a production process.

Types of Roles found on a game development team;
Project planing, budgeting,  Documentation/Communication and Production cycle.


Realization

Teaching consists of online lectures, self study of literature and
online discussions.


Examination

Deliveries and report/essays.


Examiner
Patrik Holmlund - Senior Lecturer

Literature. Valid from Autumn 2011 Sp 1 (May change until 10 weeks before course start)
Game Production Handbook, by Heather Maxwell Chandler (Author)
ISBN-10: 1934015407

Course offered by
Department of Arts, Communication and Education

Items/credits
NumberTypeCreditsGrade
0001Assignent reports3.0U G#
0002Essay4.5U G#

Contact
Arash Vahdat, arash.vahdat@ltu.se, 0910-58 53 47

Study guidance
Study guidance for the course is to be found in Fronter two weeks before the course starts. Students applying for single subject courses get more information in the Welcome letter.


 
Luleå University of Technology