Computer Game Production, 7.5 Credits

Facts 2011/12

This is the 2011/12catalogue. You can also go to 2012/13, 2013/14

Entry requirements

General entry requirements, first cycle

Education level

First cycle

Selection

Selection A

This course will focus on how computer game productions are organized and executed.

In this course students will learn about different production stages, their internal and external dependencies and deliveries. The students will also learn how to plan a smaller production and budgeting and the related project documentation.


Course offered by
Department of Arts, Communication and Education

Contact
Arash Vahdat, arash.vahdat@ltu.se, 0910-58 53 47

Occasions

Application code: LTU-32248
Last day for application: 02 Aug 2011
Selection: Selection A
Starting semester: Spring 2012
Period: 16 Jan 2012 - 03 Jun 2012
Quarter: 3 - 4
Course pace: 25%
Teaching hours: Daytime
Form of study: Web-based Distance education
Language: English
Place: Independent of place
Meetings: 0 compulsory 0 non compulsory
Realization: For distance students there are no compulsory gatherings. You must have access to a computer with Internet connection.

 
Luleå University of Technology