COURSE SYLLABUS

S0009D Computer game physics, 7.5 Credits
Datorspelsfysik

Valid for
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by 08 Dec 2007

Last revised
by Jonny Johansson, HUL SRT 14 Mar 2012

Education level
First cycle
Grade scale
G U 3 4 5
Subject
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

General entry requirements, first cycle

Specific entry

Course Aim

The course gives an overview of physics-based realism in games and other real-time simulations.

The student should be able to:

  • With broad knowledge in the field of computer games physics to understand the system level, and apply knowledge of mathematics and science for specific issues. As shown through the presentation of concepts of physics-based realism in computer games.
  •  Model, simulate, predict, and evaluate methods and algorithms for physics simulations in games. As shown through the simulation lab.
  •  Identify the need for further knowledge and to continuously upgrade their skills. As shown through the presentation of an in-depth study of the identification of further work.
  •  Understand, implement, and develop algorithms for physics simulations in games.
  •  Understand and implement physics simulations at the system level in a game engine.
  •  Have knowledge of computer games, role of physics in computer games, as well as insight into the development process.

Contents

In this course covered:

  • Kinematics
  • Forces
  • Collisions
  • Projectiles
  • Vehicle Physics
  • Rigid Bodies
  • Particle System

Realization

The course consists of lectures, lab assignments, and seminars. Seminars are based on recent scientific publications. Mandatory participation in laboratory work and seminars.


Examination

Compulsory assignments or seminars may occur.
Each assignment is graded, after which the final grade for the course is a combination of these grades. Each assignment specifies what is required for various grades.
Examination can occur up to three years after the course is started.


Examiner
Patrik Holmlund - Senior Lecturer

Literature. Valid from Autumn 2012 Sp 1 (May change until 10 weeks before course start)
Ian Millington: Game Physics Engine Development, ISBN-10: 012369471X

Available in full text

Course offered by
Department of Computer Science, Electrical and Space Engineering

Items/credits
NumberTypeCreditsGrade
0003Assignment report 11.0G U 3 4 5
0004Assignment report 22.0G U 3 4 5
0005Assignment report 32.0G U 3 4 5
0006Assignment report 42.5U G#

Contact
Johannes Hirche, johannes.hirche@ltu.se, 0910-58 57 18



 
Luleå University of Technology