[{"id":"D0020D","semesterYearStr":null,"data":{"paragraphMap":{"besk_ing":{"kod":"besk_ing","rubrik":{"en":"Ingress","sv":"Ingress"},"html":false,"text":{"en":"In this course you will be introduced to fundamental concepts of computer graphics programming.","sv":"Kursen introducerar de grundläggande koncepten i grafikprogrammering."}},"besk_text":{"kod":"besk_text","rubrik":{"en":"Description","sv":"Beskrivning"},"html":true,"text":{"en":"<!--)%(*-->Some of the subjects that will be included are the basic structure of rendering pipelines, real-time lighting and shading of different objects and materials and the use of GPUs for accelerated rendering. Technologies used will include APIs such as OpenGL and Direct3D. Target group: Computer science students and professional software developers that want to expand their knowledge in the field.","sv":"<!--)%(*-->Bland de ämnen som tas upp kan dessa nämnas: grundläggande strukturer I renderings pipeline, realtids ljus och shading av olika typer av object och material och användning av GPU för accelererad rendering. Bland de teknologier som används kan API-er som OpenGL, Direct3D nämnas. Målgruppen för denna kurs är studenter som studerar till dataingenjörer och civilingenjörer och professionella programmerare som vill utvidga sina kunskaper inom området."}}},"kontaktPersonList":[{"uid":"johhir","mail":"johannes.hirche@ltu.se","pnr":"","phone":null,"surname":"Hirche","givenName":"Johannes","name":"Johannes Hirche","active":false,"sokbar":true},{"uid":"leenag","mail":null,"pnr":"","phone":null,"surname":"Grenvall","givenName":"Leena","name":"Leena Grenvall","active":false,"sokbar":true}],"termin":{"period":null,"year":2010,"termin":"ht"}}}]