[{"id":"M0053D","semesterYearStr":null,"data":{"paragraphMap":{"besk_ing":{"kod":"besk_ing","rubrik":{"en":"Ingress","sv":"Ingress"},"html":false,"text":{"en":"This course will focus on how computer game productions are organized and executed.","sv":"Kursen syftar till att studenten ska få kunskap i hur datorspelsutveckling organiseras och genomförs."}},"besk_text":{"kod":"besk_text","rubrik":{"en":"Description","sv":"Beskrivning"},"html":true,"text":{"en":"<!--)%(*--><span><p>In this course students will learn about different production stages, their internal and external dependencies and deliveries. The students will also learn how to plan a smaller production and budgeting and the related project documentation.</p></span>","sv":"<!--)%(*--><span><p>I kursen studeras de olika produktionsstegen, deras interna och externa beroenden och leveranser. I kursen får du lära dig att planera och budgetera för ett mindre spelprojekt. samt tillhörande projektdokumentation.</p></span>"}}},"kontaktPersonList":[{"uid":"arash","mail":"arash.kallmark@ltu.se","pnr":"","phone":"5347","surname":"Källmark","givenName":"Arash","name":"Arash Källmark","active":true,"sokbar":true}],"termin":{"period":null,"year":2012,"termin":"ht"}}}]