[{"id":"S0018D","semesterYearStr":null,"data":{"paragraphMap":{"besk_ing":{"kod":"besk_ing","rubrik":{"en":"Ingress","sv":"Ingress"},"html":false,"text":{"en":"This course discusses fundamental and more advanced concepts of computer graphics programming.\r\nSubjects included: rendering pipelines, scene graphs, lighting and shading of objects and materials and the use of GPUs for accelerated rendering.","sv":"Kursen introducerar grundläggande och avancerade koncept, tekniker och algoritmer inom grafikprogrammering.\r\nI kursen behandlas: renderings pipeline, ljussättning och skuggor av objekt och material och användning av GPU för accelererad rendering."}}},"kontaktPersonList":[{"uid":"johhir","mail":"johannes.hirche@ltu.se","pnr":"","phone":null,"surname":"Hirche","givenName":"Johannes","name":"Johannes Hirche","active":false,"sokbar":true}],"termin":{"period":null,"year":2011,"termin":"ht"}}}]