[{"id":"S0019D","semesterYearStr":null,"data":{"paragraphMap":{"besk_ing":{"kod":"besk_ing","rubrik":{"en":"Ingress","sv":"Ingress"},"html":false,"text":{"en":"This course introduces algorithms and techniques used to simulate physical systems in video games.\r\nBasic concepts of kinematics, forces, collision detection and response, rigid bodies, particle systems and their implementation in real time systems.","sv":"Kursen ger en överblick i fysikbaserade algoritmer inom datorspel och simulatorer.\r\nGrundläggande koncept inom kinematik, krafter, kollisionsdetektion och respons, stela kroppar, partikelsystem samt hur de tillämpas i realtidssystem i tex spel."}}},"kontaktPersonList":[{"uid":"johhir","mail":"johannes.hirche@ltu.se","pnr":"","phone":null,"surname":"Hirche","givenName":"Johannes","name":"Johannes Hirche","active":false,"sokbar":true}],"termin":{"period":null,"year":2011,"termin":"ht"}}}]