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Graphic design: Interaction 2 15 credits

Grafisk design: Interaktion 2
First cycle, D0042A
Course syllabus valid: Autumn 2021 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Education level
First cycle
Grade scale
U G VG *
Graphic Design
Subject group (SCB)
Media Production
Main field of study
Graphic Design

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and Graphic design: artistic techniques, material and media 1 (D0032A) 15 credits Graphic design: typography and semantics 1 (D0033A) 15 credits Graphic design: methods, process and theory (D0034A) 7,5 credits Graphic design: for interaction 1 (D0035A) 7,5 credits Graphic design: communication and media (D0036A) 7,5 credits and Graphic design: artistic techniques, material and media 2 (D0038A) 7,5 credits or equivalent knowledge.

More information about English language requirements


The selection is based on 1-165 credits.

Course Aim
After the course, the participant is expected to be able to show a basic level of:

Knowledge and understanding
1 Understanding of interactive visual communication from a historical, contemporary and future perspective
2 Understanding of interaction, cognition and perception in the relationship and meeting human and graphic design
3 Understanding interactive technology and media from a critical external perspective
4 Understanding of inclusive design and accessibility design for communication and interfaces

Skills and Abilities
5 Ability to apply visual design from a user, spatial and contextual perspective based on different conditions and needs
6 Ability to critically analyze interactive design from an inclusive user perspective
7 Ability to apply interactive techniques and media in a graphic production
8 Ability to independently and artistically create content and argue for representation in a graphic production

Judgement and approach
9 Ability to interpret, evaluate, reflect and argue historical, cultural, social and technical factors for interactive design
10 Ability to critically analyze and evaluate norms and artistically and norm-creatively design and reflect on inclusive design

The course deals with the role of interaction in visual communication in general and graphic design in particular. The course contains theory and practice about the user, user needs and user experience. Furthermore, the course will deepen the understanding of analog and digital interactive design processes and methods, norm creativity and graphic design for interactive situations, environments and media - its different contexts, needs and conditions in communication and interfaces. Inclusive design in the form of accessibility design as well as theoretical and technical possibilities and limitations are central to the course content.

Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
The course alternates lectures and studio-based learning which integrates theoretical and professional perspectives as well as formative tasks with a focus on graphic design for interactive situations, environments and media in different contexts, for different needs and conditions in communication and interfaces. You work both individually and in collaboration with others and practice your oral, written and visual communication skills in the course's show and tell exercises.

If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
The course is examined through visual, oral and written exams with grade levels U G VG.

Students must register for the courses themselves, or contact ETS educational administration, not later than three days after the quarter commences. Failure to do so can result in the place being lost. This rule also applies to students with a guaranteed place.

Patrick Sundqvist

Literature. Valid from Spring 2021 Sp 3 (May change until 10 weeks before course start)
Preece, J., Rogers, Y., Sharp, H. (2016). Interaktionsdesign: bortom människa–dator-interaktion (first edition). Studentlitteratur AB.
ISBN: 9789144092072

Course offered by
Department of Social Sciences, Technology and Arts

CodeDescriptionGrade scaleCrStatusFrom periodTitle
0005Oral and visual examination - Interactive methods, media and technologyU G#4.00MandatoryA21
0006Oral, written and visual examination - Design thinking for interactionU G VG *4.00MandatoryA21
0007Oral and visual examination - Interactive designU G VG *5.00MandatoryA21
0008Oral, visual and written examination - WorkbookU G#2.00MandatoryA21

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by Director of Undergraduate Studies Daniel Örtqvist, Department of Business Administration, Technology and Social Sciences 15 Feb 2017

Last revised
by Director of Undergraduate Studies Daniel Örtqvist, Department of Social Sciences, Technology and Arts 17 Feb 2021