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Interaction design 7.5 credits

Second cycle, D7015A
Course syllabus valid: Autumn 2021 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Education level
Second cycle
Grade scale
U G VG *
Industrial Design
Subject group (SCB)
Other Subjects within Technology

Entry requirements

Course requirements of at least 90 credits and basic knowledge in design processes and design theories where the following courses must be included and completed with at least approved results, Design: process and method (D0030A) 15 credits, Design: theory and practice (D0037A) 15 credits, Human-machine interaction (P0067A) 7,5 credits, or equivalent knowledge.

More information about English language requirements


The selection is based on 20-285 credits

Course Aim
The focus of this course is interaction design; design and development of interactive products (artefacts, user interfaces, systems, services, environments) with starting point in the users needs, preconditions, understanding and experience. The purpose of this course is to develop and deepen the student’s proven experience in a breadth of areas such as design processes, design expertise, as well as products and design as part of a larger context to be applied in interaction design.

Knowledge and understanding
The student should after the course be able to:
  • demonstrate knowledge and understanding of the concept of interaction design and its history, and related fields.
  • demonstrate knowledge and understanding of the theories and methods for interaction design related to design and development.
  • demonstrate knowledge and understanding of how the fundamental elements of user interface is designed and integrated for good usability and user experience.
  • demonstrate knowledge of the theories in the emotional and pleasurable design
  • Demonstrate knowledge of inclusive design

Skills and Abilities
The student should after the course be able to:

  • design and develop interactive products (physical artifacts, interfaces, systems, services, environments) based on human needs, preconditions, understanding, and user experience by sketches and prototypes.
  • develop concepts and detailed solutions for interactive products and services based on the interaction between users and systems, with a focus on usability and accessibility.
  • present design proposals orally, in writing and visually using sketches and working prototypes.
  • Show ability to develop products, interfaces and systems with respect to a diversity of user needs and experiences.

Judgment and approach
The student should after the course be able to:
  • demonstrate an understanding of sustainable, ethical and aesthetic aspects on the basis of people's needs, abilities and experience.
  • demonstrate the capacity for critical analysis and evaluation of both existing systems and the student’s own conceptual solutions.
  • describe the relevance to users, businesses and society of technology and design.
  • demonstrate the ability to consider ethical and aesthetic considerations to meet good usability, accessibility and user experience.
  • Demonstrate ability to reflect on the role of technology in society

The course covers:
  • Knowledge of the concept of interaction design and its history and related fields
  • Methods for interaction design
  • Principles of usability and user experience; contextual design
  • Basic user interfaces
  • Sketch Methods for interaction
  • Prototyping for interaction
  • Analysis and evaluation of interactive products (eg. Physical artifacts, user interfaces, systems, services, environments)
  • Emotional / pleasurable design
  • Product / User Experience

Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
Instruction consists of lectures interspersed with tutorials and independent work individually with smaller tasks and a group project in which students themselves may make use of the methods and tools that are applicable in interaction design. Students will analyze existing interactive systems to finally sketch up and prototypical own interactive system with the starting point of human needs, abilities and understanding. The practical elements of the course are integrated with the theory to ensure a good learning process according to established learning theories. The students practice oral, written, and graphic communication skills in several parts of the course, and the ability to practice independently and in collaboration with others to plan and implement the project.

If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
The individual workbook is examined regarding the understanding of basic concepts and theories of interaction design and adjacent fields, and how user interfaces should be designed to the user. The workbook also examines the ability to critically reflect on the assignments’ realization and achievements and the learning process and the skills necessary for any further work. The project work as well as possible shorter individual assignments are examined in terms of skills and abilities to critically analyze and understand the technology's shortcomings and opportunities based on human needs, abilities and understanding and translate that into final design solutions and prototypes. The project work will address how ethical, aesthetic, and sustainability aspects are used to meet good usability, accessibility and user experience for businesses and users. The project work also examines the student's ability to communicate the main merits of the interactive systems in the project work.

Students must register for the courses themselves, or contact ETS educational administration, not later than three days after the quarter commences. Failure to do so can result in the place being lost. This rule also applies to students with a guaranteed place.

Jörgen Normark

Literature. Valid from Spring 2017 Sp 4 (May change until 10 weeks before course start)
Preece, Rogers, Sharp (2016). Interaktionsdesign - bortom människa-datorinteraktion. ISBN 9789144092072

Further literature in the form of articles provided when the course begins

Course offered by
Department of Social Sciences, Technology and Arts

CodeDescriptionGrade scaleCrStatusFrom periodTitle
0004Individual workbook and project workU G VG *7.50MandatoryS17

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by Director of Undergraduate Studies Bo Jonsson, Department of Business Administration, Technology and Social Sciences 14 Feb 2014

Last revised
by Director of Undergraduate Studies Daniel Örtqvist, Department of Social Sciences, Technology and Arts 17 Feb 2021