COURSE SYLLABUS

Interactive systems design 7.5 credits

Konstruktion av interaktiva system
Second cycle, D7048E
Version
Course syllabus valid: Spring 2020 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by Jonny Johansson, HUL SRT 15 Feb 2019

Last revised
by Jonny Johansson, HUL SRT 15 Feb 2019

Education level
Second cycle
Grade scale
U G VG
Subject
Computer Science and Engineering
Subject group (SCB)
Computer Technology
Main field of study
Computer Science and Engineering

Entry requirements

Bachelor-level knowledge in computer science. Knowledge corresponding to Project in computer science (D0020E) and Software engineering (D7032E).


More information about English language requirements


Selection

The selection is based on 20-285 credits



Course Aim

  The course aims to design, create, and evaluate interactive systems from psychological, technical, and application specific needs.

   Knowledge and understanding
  • understand and reflect on psychological, technical, and application specific needs when constructing and designing interactive systems.
  • understand consequences of design choices from application, gender, and target group perspectives.
  • understand design criterias for different types of interactive systems.
  • demonstrate extensive knowledge in human-computer interaction.

   Competence and skills

  • demonstrate basic knowledge and understanding of software engineering both individually and in a group.
  • demonstrate ability to create good design of interactive systems based on a given scenario, as well as an application and target group.
  • demonstrate ability to construct and implement interactive systems given a design.

   Judgement and approach
  • demonstrate ability to critically, independently, and creatively identify, formulate, and solve a problem in the construction of an interactive system.
  • demonstrate ability to critically judge and evaluate the quality of interaction in an interactive system from relevant evaluation criteria.
  • demonstrate ability to acquire new knowledge and continuously develop skills using entrepreneurial methodologies.
   

Contents

The course focus on theory and applications for construction of single- and multiuser systems. This includes principles for human-machine-interaction including psychological and behavioural aspects in different types of interactive systems (e.g. VR, AR, Desktop, Web, Mobile, etc.) and different use-cases. The course includes a number of assignments, which are to be completed in groups, and that are evaluated in both written and oral form, as well as seminars where current topics are explored, presented, and discussed.



Realization

Teaching consists of lectures and laboratory work. The lab assignments are reported in writing or orally, and may be associated with a deadlined. There may be home assignments, seminar tasks, and small tests throughout the course.



Examination

Seminars, assignments, active participation, oral and written presentation of projects. The final grade is based on performance in all elements of the course.



Examiner
Josef Hallberg

Literature. Valid from Spring 2020 Sp 3 (May change until 10 weeks before course start)
Scientific publications.

Course offered by
Department of Computer Science, Electrical and Space Engineering

Modules
CodeDescriptionGrade scaleHPStatusFrom periodTitle
0001ExaminationU G VG7.50MandatoryS20

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.