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Computer Game Production

7.5 Credits, Course, bachelor's level, M0053D
This course will focus on how computer game productions are organized and executed.

In this course students will learn about different production stages, their internal and external dependencies and deliveries. The students will also learn how to plan a smaller production and budgeting and the related project documentation.

Application

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The course syllabus includes a description of the course and literature to be used. Within ten weeks before the course starts, a current course syllabus is published.

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Contact

For detailed questions about the course please do not hesitate to contact us.

Arash Källmark

Arash Källmark, Lecturer

Organisation: ÖVRIGTVISG, KKL Music, Media and Theatre, Department of Arts, Communication and Education
Phone: +46 (0)910 585347