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Courses at Luleå university of technology

Computer Game Production

7.5 Credits, Course, bachelor's level, M0053D
This course will focus on how computer game productions are organized and executed.

In this course students will learn about different production stages, their internal and external dependencies and deliveries. The students will also learn how to plan a smaller production and budgeting and the related project documentation.


Do you want to know more about the course?

The course syllabus includes a description of the course and literature to be used. Within ten weeks before the course starts, a current course syllabus is published.

Frequently asked questions

Here you will find frequently asked questions about studying at Luleå University of Technology.


For detailed questions about the course please do not hesitate to contact us.

Arash Källmark

Arash Källmark, Lecturer, Coordinator of Computer graphics for game and film

Organisation: Pervasive and Mobile Computing, Computer Science, Department of Computer Science, Electrical and Space Engineering
Phone: +46 (0)910 585347