Skip to content


Computer Game Production 7.5 credits

First cycle, M0053D
Course syllabus valid: Autumn 2022 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Education level
First cycle
Grade scale
U G#
Media Design
Subject group (SCB)
Media Production

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language + Swedish upper secondary school course English 6.

More information about English language requirements


The selection is based on final school grades or Swedish Scholastic Aptitude Test.

Course Aim
  In this course students will learn about different production stages, their internal and external dependencies and deliveries.
After course completion, the student should be able to demonstrate:
  1. ability to plan a smaller production and budgeting
  2. ability to document a project
  3. ability to present the results 

  The course discusses the following subject areas:
  • Game industry overview
  • Basic framework in a production process.
  • Types of Roles found on a game development team
  • Project planing
  • Budgeting
  • Documentation and Communication
  • Production cycle. 

Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
  The course material is in English and you are expected to have good oral, written and information-seeking knowledge in that language.

The course is a online course without any physical meetings and the teaching is based on independent work and self-study of course literature and specified material and you are expected to be able to search for information on your own. This is then processed through quizzes and assignments.

The course does not follow the traditional schedule, but you are expected to carry out learning and examination activities before the closing times in the learning platform so that the teachers have the opportunity to review and grade. 

If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
  The course objectives are examined in the form of quizzes and assignments organized in test modules defined in the course syllabus. Each test module can in itself consist of several tasks, which appear in the study guide for the course. For all assignments, there are detailed descriptions in the course's learning platform that clarify how the assignment is to be performed and examined.
For assignments that are not approved at the end of the course, there is an opportunity to supplement at later courses.

Arash Källmark

Literature. Valid from Autumn 2022 Sp 1
The Game Production Toolbox, by Heather Maxwell Chandler, ISBN-10: 1138341711

Course offered by
Department of Computer Science, Electrical and Space Engineering

CodeDescriptionGrade scaleCrStatusFrom periodTitle
0004QuizU G#4.00MandatoryA22
0005AssignmentsU G#3.50MandatoryA22

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by 19 Feb 2010

Last revised
by Jonny Johansson, HUL SRT 11 Feb 2022