Creative Concept Development 7.5 Credits

Kreativ konceptframtagning
Second cycle, M7016T
Course syllabus valid: Spring 2018 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
The syllabus was established by the Department of Applied Physics and Mechanical Engineering 2007-02-28, and remains valid from autumn 2007.

Last revised
by Director of Undergraduate Studies Daniel Örtqvist, Department of Business Administration, Technology and Social Sciences 03 Nov 2017

Education level
Second cycle
Grade scale
Product Innovation
Subject group (SCB)
Mechanical Engineering

Entry requirements

BSc degree or courses totalling the equivalent of 120 ECTS with a specialization in a technical subject area.BSc degree or courses totalling the equivalent of 120 ECTS with a specialization in a technical subject area.

More information about English language requirements


The selection is based on 20-285 credits

Course Aim
The aim of the course is to give the students a deeper understanding in creative concept development in early phases in technical product development. The student will have insights into methods to identify user needs and an understanding of how creative methods are used to evaluate and select concepts on the basis of the needfinding. The students will be able to reason about and reflect over the choice of methods and their use as well as their own and group work.

Central topics in the course are;

  • Different perspectives of creative concept development
  • Methods for needfinding, creation of concepts and evaluation of concepts.
  • Factors that influence the creative process
  • Evaluation of, reflection on and reasoning about process and methods.

In the class lectures are mixed with practical exercises and discussion seminars.

The teaching consists of lectures, group exercises and discussion seminars. An important part of teaching is to practice the different types of creative exercises and practices and to recive feedback and reflect on the implementation. Guest speakers from industry participate in the course.

The examination consists of oral presentations and written reports.

Students must register for the courses themselves, or contact ETS educational administration, not later than three days after the quarter commences. Failure to do so can result in the place being lost. This rule also applies to students with a guaranteed place.

Canvas will be used for all course communication as well as deliverables

Transition terms

Peter Törlind

Literature. Valid from Spring 2018 Sp 3 (May change until 10 weeks before course start)
Gray, D., Brown, S. & Macanufo, J. (2010). Gamestorming: a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.
Complementary material will be handed out in class.

Course offered by
Department of Business Administration, Technology and Social Sciences

0001Examination2.0TG U G VG
0002Group work2.0TG U G VG
0003Individual deliverables3.5TG U G VG

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.