COURSE SYLLABUS

Game development project 15 credits

Spelutvecklingsprojekt
First cycle, S0003E
Version
Course syllabus valid: Spring 2020 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by Jonny Johansson, HUL SRT 14 Mar 2012

Last revised
by Jonny Johansson, HUL SRT 13 Jun 2019

Education level
First cycle
Grade scale
U G#
Subject
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and S0016D CG Programming fundamentals, S0010D Graphics programming, S0012D Game engine architecture and S0006D Computer Game AI


More information about English language requirements


Selection

The selection is based on 1-165 credits.



Course Aim

Implementation of the project gives the student knowledge in the various stages of game development, your own role and responsibility in the group with the interfaces between the various production tools and the roles of the team.

The student should be able to:

  • With broad knowledge in the field of computer game development, understand the system level, and apply knowledge of mathematics and science for specific issues.
  • Model, simulate, predict, and evaluate methods and algorithms for the components used in a computer game.
  • Identify the need for further knowledge and to continuously upgrade their skills. As shown by the inclusion of new concepts and solutions in the computer game.
  • Plan their own work in relation to other specialists and team members in a game development project.
  • Explain the various professional roles, elements, and their relationships and dependencies in a game development project.
  • Implement the technically important moments in the production of computer games.
  • Recognize and justify the ethical and social considerations made in the game's content.

Contents

During the course, students work in groups to produce a prototype computer game in a 3D environment. There should be separate moments of basic concept and design work, technologies, planning, production and delivery included.


Realization

The course is conducted in an environment that meets the requirements of a professional production. The technical conditions in the form of development and requirements for game elements/performance are presented before the start by the supervisor. Joint development on a game idea that is presented, compared with expectations and approved by the course supervisor at the start.


Examination

Evaluation occurs continuously during the course in the form of presentations and assignments, as well as a final statement in the form of written and practical presentation. This course can only be assessed through participation in the game development with similar conditions and implementation.


Examiner
Patrik Holmlund

Literature. Valid from Autumn 2012 Sp 1 (May change until 10 weeks before course start)

Course offered by
Department of Computer Science, Electrical and Space Engineering

Modules
CodeDescriptionGrade scaleHPStatusFrom periodTitle
0001Assignment reportsU G#12.00MandatoryA12
0002PresentationU G#3.00MandatoryA12

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.