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Game development project 15 credits

First cycle, S0003E
Course syllabus valid: Spring 2022 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Education level
First cycle
Grade scale
U G#
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and S0009E Computer graphics programming, S0010E Software Engineering and S0011E Game engine architecture.

More information about English language requirements


The selection is based on 1-165 credits.

Course Aim
Implementation of the project gives the student knowledge in the various stages of game development, your own role and responsibility in the group with the interfaces between the various production tools and the roles of the team.

After course completion, the student should be able to demonstrate:
  • broad knowledge in the field of computer game development and understanding of the system level
  • an ability to apply knowledge of mathematics and science for specific issues.
  • knowledge to m odel, simulate, predict, and evaluate methods and algorithms for the components used in a computer game
  • an ability to i dentify the need for further knowledge and to continuously upgrade their skills. As shown by the inclusion of new concepts and solutions in the computer game.
  • an ability to p lan own work in relation to other specialists and team members in a game development project.
  • an ability to e xplain the various professional roles, elements, and their relationships and dependencies in a game development project.
  • an ability to implement the technically important moments in the production of computer games.
  • an ability to r ecognize and justify the ethical and social considerations made in the game's content.
  • an ability to m eet the need for equality in practical application, both in terms of computer game content and production

During the course, students work in groups to produce a prototype computer game in a 3D environment.
The work is conducted with agile methods. The course gives the student insight into the entire process of developing a computer game in an environment corresponding to a professional production.
Deliverables in the course are: selection and preparation of basic concept and design work, selection of technologies, planning, production and continous delivery.

Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
The course is conducted in an environment that meets the requirements of a professional production. The technical conditions in the form of development and requirements for game elements/performance are presented before the start by the supervisor.

If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
Evaluation occurs continuously during the course in the form of oral and written presentation of assignments, as well as a final statement in the form of written and practical presentation.

Patrik Holmlund

Literature. Valid from Autumn 2012 Sp 1

Course offered by
Department of Computer Science, Electrical and Space Engineering

CodeDescriptionGrade scaleCrStatusFrom periodTitle
0001Assignment reportsU G#12.00MandatoryA12
0002PresentationU G#3.00MandatoryA12

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by Jonny Johansson, HUL SRT 14 Mar 2012

Last revised
by Jonny Johansson, HUL SRT 16 Jun 2021