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COURSE SYLLABUS

Introduction to game development 7.5 credits

Introduktion till Datorspelsutveckling
First cycle, S0005E
Version
Course syllabus valid: Spring 2022 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.


Education level
First cycle
Grade scale
U G#
Subject
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and basic knowledge and skills in the imperative programming, e.g. D0009E Introduction to programming


More information about English language requirements


Selection

The selection is based on 1-165 credits.



Course Aim
The execution of the project gives the student knowledge in the various stages of game development, roles and responsibilities in the group and the interfaces between the various production tools and the roles within the team. After course completion, the student should be able to demonstrate:
  • broad knowledge in the field of computer game development and understanding of the relations at system level
  • ability to apply knowledge of mathematics and science for specific issues. 
  • knowledge to model, simulate, predict and evaluate methods and algorithms for the components used in a computer game 
  • ability to identify the need for further knowledge and to continuously upgrade their skills. As shown by the inclusion of new concepts   and solutions in the computer game. 
  • ability to plan own work in relation to other specialists and team members in a game development project 
  • insight, understanding and motivations to justify the ethical and social considerations made in the game's content 
  • insight in the need for equality, both in terms of computer game content and production
  • ability to explain the different elements and their relationships and dependencies in a game development project 
  • ability to explain the important stages for playability and design in the production of computer games.

Contents
In this course, participants work in groups and produce a limited prototype of a computer game where the elements of design. technology, resource planning, execution and presentation are included. The course is conducted as a project with a design document as basis for planning and execution and examination.Implementation of the project will give the knowledge of the different steps, roles and responsibilities in the group and the interfaces between the different professional roles. The technical conditions in the form of development and requirements for deliverables are presented before the start of a supervisor. Each group will present a game idea which is then evaluated according to the requirements of the teacher at the beginning of the course.

Realization
Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
Lectures, group work and individual work with regular meetings with the instructor. Oral presentation of milestone results and implementation.

Examination
If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
Oral presentation of the finished results and oral and written evaluation of the implementation, playability and creativity.

Examiner
Solomon Oyelere

Transition terms
The course S0005E is equal to s0013d

Literature. Valid from Spring 2016 Sp 3 (May change until 10 weeks before course start)
Material will be provided at the start of the course.

Course offered by
Department of Computer Science, Electrical and Space Engineering

Modules
CodeDescriptionGrade scaleCrStatusFrom periodTitle
0001Assignment reportU G#5.00MandatoryA15
0002Written report with oral presentationU G#2.50MandatoryA15

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by Jonny Johansson, HUL SRT 16 Feb 2015

Last revised
by Jonny Johansson, HUL SRT 16 Jun 2021