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COURSE SYLLABUS

Specialisation project in game development 15 credits

Inriktningsprojekt spelutveckling
First cycle, S0007E
Version
Course syllabus valid: Spring 2020 Sp 3 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by Jonny Johansson, HUL SRT 16 Feb 2015

Last revised
by Jonny Johansson, HUL SRT 13 Jun 2019

Education level
First cycle
Grade scale
U G#
Subject
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and a pass grade on all previous courses during the earlier stages of education is required in order to begin the project. The examiner has the right to waive this requirement if he determines that the student has sufficient knowledge to complete the project.


More information about English language requirements


Selection

The selection is based on 1-165 credits.



Course Aim
During the course, you as a student have the opportunity to develop your skills in the direction you choose. An additional objective is for you to practice and improve your ability to find new or advanced knowledge in the field of computer game development.  The student should be able to:
  • With broad knowledge in the field of computer games, to understand the system level, and apply knowledge of mathematics and science for specific issues. As shown through the presentation of concepts and tests.
  • Model, simulate, predict, and evaluate methods and algorithms in the area of computer games. As shown through the implementation and documentation.
  • Identify the need for further knowledge and to continuously upgrade their skills. As shown through the presentation of an in-depth study of the identification of further work.
  • Independently take responsibility for and exploring of, for students, new areas on a scientific level. As well as apply new knowledge in implementations of the code, and explain and present this to other students less familiar with that specific area.

Contents
The course content is largely determined by the direction you choose. However, a final plan for the content to be determined at the start with the course leader and mentor.

Realization
Individual work under supervision and with a target document as a guide.

Examination
The work will be divided into specific time periods with an extent of about 5hp. The end of each time period will require progress reports (written and oral) of results. Both good and bad experiences will be discussed. Throughout the project, a diary of progress should be kept. The final report is to be written in a scientific manner and will be presented orally as well. Examination can occur up to three years after course registration.

Examiner
Patrik Holmlund

Transition terms
The course S0007E is equal to S0011D

Literature. Valid from Spring 2016 Sp 3 (May change until 10 weeks before course start)

Course offered by
Department of Computer Science, Electrical and Space Engineering

Modules
CodeDescriptionGrade scaleHPStatusFrom periodTitle
0001Assignment reportU G#15.00MandatoryA15
0002Oral presentationU G#0.00MandatoryA15
0003Written reportU G#0.00MandatoryA15

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.