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COURSE SYLLABUS

Computer game physics 7.5 credits

Datorspelsfysik
First cycle, S0009D
Version
Course syllabus valid: Autumn 2021 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.


Education level
First cycle
Grade scale
G U 3 4 5
Subject
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and programming skills such D0037D Object Oriented Programming, S0006E Real-time computer graphics programming, D0041D Data structures and algorithms. Mathematical equivalent M0050M Basic Mathematics and Derivatives and M0051M Integrals, Vectors and Matrices or equivalent.


More information about English language requirements


Selection

The selection is based on 1-165 credits.



Course Aim
The course gives an overview of physics-based realism in games and other real-time simulations.

After course completion, the student should be able to demonstrate:

  • broad knowledge in the field of computer games physics to understand the system level
  • an ability to apply knowledge of mathematics and science for specific issues. As shown through the presentation of concepts of physics-based realism in computer games
  • an abilty to model, simulate, predict, and evaluate methods and algorithms for physics simulations in games. As shown through the simulation lab
  • an ability to i dentify the need for further knowledge and to continuously upgrade their skills. As shown through the presentation of an in-depth study of the identification of further work
  • an abilty to understand, implement, and develop algorithms for physics simulations in games
  • an ability to understand and implement physics simulations at the system level in a game engine
  • knowledge of computer games, role of physics in computer games, as well as insight into the development process

Contents
In this course covered:
  • Kinematics
  • Forces
  • Collisions
  • Projectiles
  • Vehicle Physics
  • Rigid Bodies
  • Particle System

Realization
Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.

The course consists of lectures, lab assignments, and seminars. Seminars are based on recent scientific publications. Mandatory participation in laboratory work and seminars.


Examination
If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.

Compulsory assignments and seminars. Oral presentation.


Examiner
Patrik Holmlund

Literature. Valid from Autumn 2011 Sp 1 (May change until 10 weeks before course start)
Ian Millington: Game Physics Engine Development, ISBN-10: 012369471X

Course offered by
Department of Computer Science, Electrical and Space Engineering

Modules
CodeDescriptionGrade scaleCrStatusFrom periodTitle
0009Laboratory workG U 3 4 55.50MandatoryA20
0010PresentationU G#2.00MandatoryA20

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by 08 Dec 2007

Last revised
by Jonny Johansson, HUL SRT 17 Feb 2021