Game consoles and systems 7.5 credits

Spelkonsoler och system
First cycle, S0017D
Course syllabus valid: Autumn 2019 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.

Syllabus established
by 19 Feb 2010

Last revised
by Jonny Johansson, HUL SRT 13 Jun 2019

Education level
First cycle
Grade scale
G U 3 4 5
Media Technology
Subject group (SCB)
Computer Technology

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and Mathematics equivalent to: M0029M Calculus M0030M Linear Algebra and Calculus M0031M - Linear Algebra and Differential Equations And programming skills equivalent to: D0009E Introduction to Programming D0037D Object Oriented Programming D0034D Data Structures and Algorithms D0020D CG Programming fundamentals

More information about English language requirements


The selection is based on 1-165 credits.

Course Aim
The course aims to provide knowledge of the game consoles function and structure and the systems aspects in networking gaming for consoles as well as for the computer.
  • With broad knowledge in the field of computer game development to understand the system level, and apply knowledge of mathematics and science for specific issues. As shown through the presentation of concepts for a game.
  • Model, simulate, predict, and evaluate methods and algorithms for systems in computer games. As shown through the simulation lab.
  • Identify the need for further knowledge and to continuously upgrade their skills. As shown through the presentation of projects and assignments with the identification of further work.
  • Provide knowledge and experience about how video game consoles and systems are constructed and operate.
  • Provide in-depth knowledge of limitations and advantages of game consoles.


In this course covered:

  • In-depth knowledge of limitations and advantages of game consoles.
  • Systems’ basic function and implementation
  • Differences between various game console platforms - advantages and disadvantages
  • Game development process for consoles as well as its deviations from development for the computer environment.
  • Practical experience in implementation of the game on any platform
  • Parallel systems
  • Data-oriented design
  • Cloud computing


The course consists of lectures and presentations. Mandatory attendance at laboratory sessions and presentations.


Compulsory assignments or presentations may occur.
Each assignment is graded, after which the final grade for the course is a combination of these grades. Each assignment specifies what is required for each grade.

Patrik Holmlund

Literature. Valid from Autumn 2011 Sp 1 (May change until 10 weeks before course start)

Course offered by
Department of Computer Science, Electrical and Space Engineering

CodeDescriptionGrade scaleHPStatusFrom periodTitle
0005Assignment report 1G U 3 4 51.00MandatoryA11
0006Assignment report 2G U 3 4 52.00MandatoryA11
0007Assignment report 3G U 3 4 52.00MandatoryA11
0008Assignment report 4U G#2.50MandatoryA11

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.