Ljudkonst och design 7,5 högskolepoäng

Sound Art and Design
Grundnivå, S0043F
Kursplan gäller: Höst 2020 Lp 1 - Tillsvidare
Vald version visar för vilken termin och läsperiod som denna kursplanen gäller för. Senaste version visas först.

Kursplanen fastställd
av Patrik Häggqvist, huvudansvarig utbildningsledare vid Institutionen för konst, kommunikation och lärande 2017-02-15

av Bo Jonsson, Prefekt vid Institutionen för konst, kommunikation och lärande 2020-06-17

U G#
Ämnesgrupp (SCB)


Grundläggande behörighet samt 60 hp inom ljud-, design-, medie- eller musikområdet. Goda kunskaper i engelska, motsvarande Engelska 5


Urvalet grundas på 1-165 högskolepoäng.

Mål/Förväntat studieresultat
Students completing the course will be able to demonstrate

•    Abilities to apply existing skills in audio technology, music or media design to sound art and design
•    Familiarity with some technologies available for sound art and design and the abilities to utilize them
•    Capacities to analyze sound design problems and execute design solutions, including abilities to deconstruct interaction models; identify the functions of sounds and name their attributes; suggest what is being communicated  and assess efficacy and user experience
•    Knowledge of key movements in art and design for which sound is relevant
•    Abilities to conceive of and execute a creative project
•    Abilities to reflect on how creative work is received by an audience and how the work fits in the context of art history
•    Skills for communicating about artistic ideas to fellow creators and collaborators; utilizing critique and feedback

The following topics are to be covered:

•    Conceptualizing sound art and design, working with constraints and identifying affordances/degrees of freedom in the medium of sound
•    Topics pertaining to the physical nature of sound including (but not limited to) timbre, spatial properties of sound, auditory perception, sound production and synthesis and acoustics
•    Sound as information, sonic communication, semiotic properties of sound
•    Sound and social interaction
•    Sound creation, instruments, sound synthesis and signal processing

Sound Design
•    Sound in devices (digital and non-digital), interaction design, computer human interface, auditory display
•    Emotional design
•    Sonifications
•    Sound in games
•    Historical perspectives on some major design movements and designers that have influenced sound design

Sound Art
•    Historical perspectives on some major artistic movements and artists that have influenced sound art
•    Historical perspective on sound recording for designers and artists
•    Sound in multimedia works
•    Sonic performances
•    Sound and narrative

Course Structure, Learning Activities and Procedures
LP1 is largely design focused, though not exclusively design. LP2 is largely art focused, though not exclusively. LP 1 begins with concepts related to the nature of sound itself. They set a foundation for a sound design practice: sonic communication, sound and information, listeners and users, and some perception and acoustics. By the end of the LP1, topics transition into the medium of communication and means of transmitting the sound. LP2 delves into the material and structural nature of expressive media and specialized techniques for creation, including synthesis, (computational) procedures and interactivity. Relevant historical perspectives on art and design are referenced throughout. The course provides a well-rounded introduction that sets a basis for later, deeper inquiry.

The class incorporates seminars, workshops, group and individual projects, student presentations, peer-critiques and a public exhibit. A balance is struck between considering the work of influential artists and designers, exploring the affordances and constraints of sonic media, using technology and creating new works.

Projects and Assignments

All projects have a creative and reflective component. The reflective components are an essential tool for learning, and are essential for maintaining a high level of intellectual and creative work in the class. Furthermore, professional designers and artists require abilities to plan, articulate and argue for the reasoning behind their work. Reflective components provide training in this regard.

Creative Works
•    Artistic
•    Design
•    Documentation of these works (recordings and/or sound files, videos and/or photos of installations, technical plans and instructions, creator authored code, etc.)

Critiques and analyses
•    Reflections on students own work
•    Critiques of others work

Additional assignments
•    Class Presentations
•    Class activities (including short design and creative exercises)
•    Participation in a show (with an expert panel to review work). Participation includes contributing to the organization and execution of the show as well as presenting.

Examination happens at regular intervals throughout the course. All projects involve both creative and reflective components, and both components must be completed to receive credit for the project.

The following are reviewed as part of the course examination:
•    Projects 1- 5 all have project and (written) reflective components. All require oral presentations. All parts must pass to receive credit for the project.
•    Project 6 includes a (written) reflective component, exhibiting in the show and participation in the organization of the show events.
Point breakdown

Every project includes the project itself and a reflective component. To receive credit for the project, both the sound art/design and the reflection must receive a passing grade.

Ersätter kursen S0041F Ljudkonst och design 15 hp

Nyssim Lefford

Kursen S0043F motsvarar kursen S0041F

Litteratur. Gäller från Höst 2017 Lp 1 (Kan ändras fram till 10 veckor innan studiestart)
Required reading/literature

• “Art of Noises”, Russolo May be found here: https://web.archive.org/web/20100305212012/http://120years.net/machines/futurist/art_of_noise.html
• Norman, Donald (2004) Emotional Design (accessible via the eLibrary)
• Walker, Bruce and Kramer, Gregory (2004) Ecological Psychoacoustics and Auditory Displays: Hearing, Grouping, and Meaning Making
• (As a reference, including Pd instructions) Designing Sound, Andy Farnell

Institutionen för ekonomi, teknik och samhälle (ETS)

KodBenämningBetygskalaHPTillståndGäller frånTitel
0001Developing an artistic/creative identityU G#2.00ObligatoriskH17
0002Design ProjectsU G#3.00ObligatoriskH17
0003Sonic ToolsU G#2.50ObligatoriskH17

Studiehandledning finns i lärplattformen Canvas före kursstart. Du som är ny student hittar all information du behöver på www.ltu.se/nystudent. Du som redan studerar vid Luleå tekniska universitet hittar information om kursstart via schema på studentwebben alternativt via kursrummet i lärplattformen. Du når lärplattformen via Mitt LTU.