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COURSE SYLLABUS

Sound Art and Design 7.5 credits

Ljudkonst och design
First cycle, S0043F
Version
Course syllabus valid: Autumn 2021 Sp 1 - Present
The version indicates the term and period for which this course syllabus is valid. The most recent version of the course syllabus is shown first.


Education level
First cycle
Grade scale
U G#
Subject
Audio Technology
Subject group (SCB)
Media Production

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and In order to meet the general entry reguirements for first cycle studies you must have successfully completed upper secondary education and documented skills in English language and 60 hp within either area Sound Engineering, Design, Media or Music. Good knowledge in English, equivalent to English 5


More information about English language requirements


Selection

The selection is based on 1-165 credits.



Course Aim
Students completing the course will be able to demonstrate

•    Abilities to apply existing technical and creative skills in audio technology, music or media design to sound art and design
•    Capacities to analyze sound design problems and execute design solutions, including abilities to deconstruct interaction models; identify the functions of sounds and name their attributes; suggest what is being communicated  and assess efficacy and user experience
•    Knowledge of key movements in art and design for which sound is relevant
•    Abilities to conceive of and execute a creative project
•    Abilities to reflect on how creative work is received by an audience and how the work fits in the context of art history
•    Skills for communicating about artistic ideas to fellow creators and collaborators; utilizing critique and feedback

Contents
The following topics are to be covered:

General
•    Conceptualizing sound art and design, working with constraints and identifying affordances/degrees of freedom in the medium of sound
•    Topics pertaining to the physical nature of sound including (but not limited to) timbre, spatial properties of sound, auditory perception, sound production and synthesis and acoustics
•    Sound as information, sonic communication, semiotic properties of sound
•    Sound and social interaction
•    Sound creation

Sound Design
•    Sound in devices (digital and non-digital), interaction design, computer human interface, auditory display
•    Emotional design
•    Sonifications
•    Sound in games
•    Historical perspectives on some major design movements and designers that have influenced sound design

Sound Art
•    Historical perspectives on some major artistic movements and artists that have influenced sound art
•    Historical perspective on sound recording for designers and artists
•    Sound in multimedia works
•    Sonic performances
•    Sound and narrative

Realization
Each course occasion´s language and form is stated and appear on the course page on Luleå University of Technology's website.
Course Structure, Learning Activities and Procedures

LP1 is largely design focused, though not exclusively on design. LP2 is largely art focused, though not exclusively. LP1 begins with concepts related to the nature of sound itself. They set a foundation for a sound design practice: sonic communication, sound and information, listeners and users, and some perception and acoustics. LP2 delves into the form and the experience of sound art. Relevant historical perspectives on art and design are referenced throughout. The course provides a well-rounded introduction that sets a basis for later, deeper inquiry.

The class incorporates seminars, workshops, group and individual projects, student presentations, peer-critiques and a public exhibit. A balance is struck between considering the work of influential artists and designers, exploring the affordances and constraints of sonic media and creating new works.

Projects and Assignments

All projects have a creative and reflective component. The reflective components are an essential tool for learning, and are essential for maintaining a high level of intellectual and creative work in the class. Furthermore, professional designers and artists require abilities to plan, articulate and argue for the reasoning behind their work. Reflective components provide training in this regard.

Creative Works
•    Artistic
•    Design
•    Documentation of these works (recordings and/or sound files, videos and/or photos of installations, technical plans and instructions, creator authored code, etc.)

Critiques and analyses
•    Reflections on students own work
•    Critiques of others work

Additional assignments
•    Class Presentations
•    Class activities (including short design and creative exercises)
•    Participation in a show. Participation includes contributing to the organization and execution of the show as well as presenting.

Examination
If there is a decision on special educational support, in accordance with the Guideline Student's rights and obligations at Luleå University of Technology, an adapted or alternative form of examination can be provided.
Assessment
Examination happens at regular intervals throughout the course. All projects involve both creative and reflective components, and both components must be completed to receive credit for the project.

Remarks
Replaces S0041F Ljudkonst och design 15 hp

Examiner
Nyssim Lefford

Transition terms
The course S0043F is equal to S0041F

Literature. Valid from Autumn 2017 Sp 1 (May change until 10 weeks before course start)
Required reading/literature

• “Art of Noises”, Russolo May be found here: https://web.archive.org/web/20100305212012/http://120years.net/machines/futurist/art_of_noise.html
• Norman, Donald (2004) Emotional Design (accessible via the eLibrary)
http://web.a.ebscohost.com/ehost/ebookviewer/ebook/bmxlYmtfXzU4Mzg4OV9fQU41?sid=632d4264-cf2f-42eb-bac7-92552a909005@sessionmgr4002&vid=1&format=EB&lpid=lp_15&rid=0
• Walker, Bruce and Kramer, Gregory (2004) Ecological Psychoacoustics and Auditory Displays: Hearing, Grouping, and Meaning Making
http://sonify.psych.gatech.edu/publications/pdfs/2004walkerkramer-ecological_psychoacoustics.pdf
• (As a reference, including Pd instructions) Designing Sound, Andy Farnell
http://site.ebrary.com/lib/lulea/docDetail.action?docID=10562043

Course offered by
Department of Social Sciences, Technology and Arts

Modules
CodeDescriptionGrade scaleCrStatusFrom periodTitle
0004Project Work (artistic)U G#4.00MandatoryA21
0005Project Work (design)U G#3.50MandatoryA21

Study guidance
Study guidance for the course is to be found in our learning platform Canvas before the course starts. Students applying for single subject courses get more information in the Welcome letter. You will find the learning platform via My LTU.

Syllabus established
by Patrik Häggqvist, Director of Undergraduate Studies at the Department of Arts, Communication and Education 15 Feb 2017

Last revised
by Director of Undergraduate Studies Daniel Örtqvist, Department of Social Sciences, Technology and Arts 17 Feb 2021