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Bachelor Programme in Computer Graphics for Games and Film

180 Credits, Programme, bachelor's level
Bachelor Programme in Computer Graphics for Game and Film is an education for those who want to create digital environments, characters, animations and visual effects for movies, TV-series and computer games.

The education is for you who have a strong interest in image creation and problem solving. Perhaps you are already exploring the possibilities within digital technology, such as 3D modeling, animation and visual effects. You are creative and driven by creating moving images or computer games that recount and captivate. During the education, you will have the opportunity to train your technical and visual skills with professional software and equipment, as well as develop your ability to go from concept to a finished film or game production.

Description

The theoretical parts of the courses are carried out in the form of literature studies, seminars, written reflections and analyzes of your own or your fellow students results. Practical parts are carried out in the form of small film or computer game productions. You will work with industrial standard software - for example Photoshop, DaVinci Resolve, Maya, Motionbuilder, Nuke, Houdini, ZBrush and Unity / Unreal Engine. You will have access to a dedicated workstation and professional equipment / studios for film recording, motion capture, 3D scanning and virtual reality. Throughout the education, you will work across subject boundaries together with scenographers, film photographers, game designers, computer graphics from the industry and students from the computer game programming program.

Career opportunities

The education has a large network nationally and internationally in the industry of visual effects and computer games. You will have the opportunity to get in touch with large as well as small studios around the world. Many of our former students work for companies such as Dneg, Framestore, MPC, Weta Digital, ILM, DICE, Paradox and Massive. You can work with film and TV productions, in the advertising industry and in the computer game industry.

Application
Bachelor Programme in Computer graphics for game and film, International students,
Skellefteå, Normal teaching, Autumn 2023

Startdatum 2023-08-28, w.35 2023
Skellefteå
Day-time, 100%
English
LTU-87021
2023-01-16
10
Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and have documented skills in English language +

Upper secondary school courses English 6, Mathematics 2a or 2b or 2c.

More information about English language requirements

Selection

The selection is based on final school grades or Swedish Scholastic Aptitude Test.

Closed for application

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and have documented skills in English language +

Upper secondary school courses English 6, Mathematics 2a or 2b or 2c.

More information about English language requirements

Selection

The selection is based on final school grades or Swedish Scholastic Aptitude Test.

Closed for application

Do you want to know more about the programme?

The programme syllabus includes a description of the programme structure and its courses. The study schedule shows the order in which the courses in the programme are carried out. The qualification descriptor includes local and central requirements that must be met for a particular degree.

Frequently asked questions

Here you will find frequently asked questions about studying at Luleå University of Technology.

 

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At Universityadmissions.se, you can find answers to many questions regarding application, admission and eligibility. You can also contact us with general questions about studying at Luleå University of Technology and questions related to eligibility and admission.

 

Questions about the programme

For detailed questions about the contents of the programme, please do not hesitate to contact us. For questions about application, admission, eligibility, and fees, please see information above.

Arash Källmark

Arash Källmark, Lecturer, Coordinator of Computer graphics for game and film

Organisation: Pervasive and Mobile Computing, Computer Science, Department of Computer Science, Electrical and Space Engineering
Phone: +46 (0)910 585347