Programme content and structure
Computer graphics for game and film is a three-year education (180 credits) that leads to a Bachelor degree in Media technology with a focus on computer Graphics for game and film. The program consists of courses in the main area Media technology and a compulsory thesis project. The program includes both theoretical and practical learning that provides a broad foundation in computer graphics and the ability to be part of a team for production of computer graphics for computer games and visual filmeffects. Key areas of education are principles, methodology and design processes for creating computer graphics for film and games as well as practical application in digital tools. For admission to the degree project course entry requirements specified in the course syllabus must be completed. Information regarding the application and admission process is given and ensured by the responsible department. The education leads to a Degree of Bachelor as the mathematics requirement for the suffix "of Science" is not met. Students admitted H21 to Higher Education Diploma Programme in Computer Graphics for game and film (120 credits) must, in order to fulfill the requirement for a bachelor's degree majoring in Media technology with a focus on Computer Graphics for Games and Films, take the course "Complementary course for the Higher Education Diploma Programme in Computer Graphics for game and films" of 45 credits, incl. "Degree Project in Computer Graphics, Bachelor" of 15 credits and fulfill the requirement for a university degree with a specialization in computer graphics for games and film.
Credits
The programme consists of 180 Credits
Degrees
Entry requirements
In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and have documented skills in English language +
Upper secondary school courses English 6, Mathematics 2a or 2b or 2c.
More information about English language requirements
, opens in new tab/window
Selection
The selection is based on final school grades or Swedish Scholastic Aptitude Test.
Compulsory courses
Compulsory courses: 150 Credits
Code |
Course |
Cr |
Level |
Comment |
W0012E
|
Introduction to Computer Graphics
|
15,0
|
First level
|
|
W0013E
|
Design processes and methods for Computer Graphics
|
15,0
|
First level
|
|
W0019E
|
3D Graphics
|
7,5
|
First level
|
|
W0020E
|
Animation and Rigging
|
7,5
|
First level
|
|
W0021E
|
Realtime Graphics
|
7,5
|
First level
|
|
W0024E
|
Compositing
|
7,5
|
First level
|
|
W0026E
|
Advanced 3D graphics
|
7,5
|
First level
|
|
W0027E
|
Visual effects and simulation
|
7,5
|
First level
|
|
W0028E
|
Scripting for computer graphics
|
7,5
|
First level
|
|
W0029E
|
Applied mathematics for computer graphics
|
7,5
|
First level
|
|
New course
|
Studio production practices
|
15,0
|
First level
|
|
New course
|
Professional studio production
|
15,0
|
First level
|
|
New course
|
Specialization project
|
15,0
|
First level
|
|
W0030E
|
Professional practices
|
15,0
|
First level
|
|
Compulsory courses: 15 Credits
Code |
Course |
Cr |
Level |
Comment |
W0031E
|
Degree Project in Computer Graphics, Bachelor
|
15,0
|
First level
|
|
Optional space with a suggestion of a course, that can be exchanged for other courses: 15 Credits
Credits för optional courses
Optional space is 15 credits. Within the optional space of the programme it is possible to chose optional courses. The given number of credits must be met for degree.
Code |
Course |
Cr |
Level |
Comment |
W0032E
|
Profession specialism
|
15,0
|
First level
|
Selectable
|