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Compulsory courses
Bachelor Programme in Computer Graphics for Games and Film

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Programme content and structure

Computer graphics for game and film is a three-year education (180 credits) that leads to a Bachelor degree in Media technology with a focus on computer Graphics for game and film. The program consists of courses in the main area Media technology and a compulsory thesis project. The program includes both theoretical and practical learning that provides a broad foundation in computer graphics and the ability to be part of a team for production of computer graphics for computer games and visual filmeffects. Key areas of education are principles, methodology and design processes for creating computer graphics for film and games as well as practical application in digital tools. For admission to the degree project course entry requirements specified in the course syllabus must be completed. Information regarding the application and admission process is given and ensured by the responsible department. The education leads to a Degree of Bachelor as the mathematics requirement for the suffix "of Science" is not met. Students admitted H21 to Higher Education Diploma Programme in Computer Graphics for game and film (120 credits) must, in order to fulfill the requirement for a bachelor's degree majoring in Media technology with a focus on Computer Graphics for Games and Films, take the course "Complementary course for the Higher Education Diploma Programme in Computer Graphics for game and films" of 45 credits, incl. "Degree Project in Computer Graphics, Bachelor" of 15 credits and fulfill the requirement for a university degree with a specialization in computer graphics for games and film.

Credits

The programme consists of 180 Credits

Degrees

Entry requirements

In order to meet the general entry requirements for first cycle studies you must have successfully completed upper secondary education and have documented skills in English language +
Upper secondary school courses English 6, Mathematics 2a or 2b or 2c.

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Selection

The selection is based on final school grades or Swedish Scholastic Aptitude Test.

Compulsory courses

Compulsory courses: 150 Credits

Code Course Cr Level Comment
W0012E Introduction to Computer Graphics 15,0 First level
W0013E Design processes and methods for Computer Graphics 15,0 First level
W0019E 3D Graphics 7,5 First level
W0020E Animation and Rigging 7,5 First level
W0021E Realtime Graphics 7,5 First level
W0024E Compositing 7,5 First level
W0026E Advanced 3D graphics 7,5 First level
W0027E Visual effects and simulation 7,5 First level
W0028E Scripting for computer graphics 7,5 First level
W0029E Applied mathematics for computer graphics 7,5 First level
New course Studio production practices 15,0 First level
New course Professional studio production 15,0 First level
New course Specialization project 15,0 First level
W0030E Professional practices 15,0 First level

Compulsory courses: 15 Credits

Code Course Cr Level Comment
W0031E Degree Project in Computer Graphics, Bachelor 15,0 First level

Optional space with a suggestion of a course, that can be exchanged for other courses: 15 Credits

Credits för optional courses

Optional space is 15 credits. Within the optional space of the programme it is possible to chose optional courses. The given number of credits must be met for degree.

Code Course Cr Level Comment
W0032E Profession specialism 15,0 First level Selectable