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Peter Parnes och Agneta Hedenström
Peter Parnes, professor of Mobile and Pervasive Computing at Luleå University of Technology, and Agneta Hedenström, project manager for Skogsstaden. Photo: Linda Alfredsson

Digital technology will motivate pupils

Published: 11 November 2015

Teachers and pupils will deepen their learning with the help of Minecraft and in a creative and enjoyable way become better at digital technologies. In the project Skogsstaden, researchers at Luleå University of Technology will create interactive learning material for school children.

In the project Skogsstaden, which is funded by Vinnova, the researchers will create an interactive learning material for pupils aged 6 to 13. This is done through an extension of the game Minecraft. The teacher should be able to easily add tasks to the game that the pupils then must solve inside the game, outside the game with other digital tools or in the physical world.

– The purpose of the project is twofold. First, we want to find a pleasurable interactive teaching material for digital content creation providing enhanced learning. Secondly, we want to raise the teachers 'and the pupils´ digital literacy, says Agneta Hedenström, Project Manager at Luleå University of Technology.

Why is digital literacy important?

– Because we have to go from being digital consumers to digital producers. In a modern society, we must find new paths to creativity, says Agneta Hedenström.

The idea is that pupils should be able to work with advanced techniques contained in Minecraft, such as programming of Minecraft Entities, digital storytelling and 3D modeling. 3D models built in Minecraft will then be printed on 3D printers.

Improved learning

The project will be integrated in all school subjects and will result in an interactive learning material for digital creation that is free to use. Since the Minecraft environment is an established and by many pupils an already known environment, the game in itself can act motivating. In addition to a series of workshops for teachers, the project will also include the development of software and, not least, consist of a final evaluation of whether the proposed enhanced learning was achieved or not.

– If pupils learn things in a new way, will they be more motivated? What effects did the project have on pupils’ learning? These questions should be evaluated properly, says Peter Parnes, professor of Mobile and Pervasive Computing.

The project is a collaboration between Luleå University of Technology and Luleå municipality and is to last about a year.



Agneta Hedenström, Educational Developer

Phone: +46 (0)920 493664
Organisation: VSS-POA, VSS-HPC, Professional Support
Peter Parnes

Peter Parnes, Professor

Phone: +46 (0)920 491033
Organisation: Pervasive and Mobile Computing, Computer Science, Department of Computer Science, Electrical and Space Engineering