2021-01-20 Many women suffer or risk suffering from pelvic floor prolapse disorders and urinary incontinence. Through research lead at Luleå University of Technology, a computer game played by using the pelvic f...
2020-10-28 Dialogica is an application that is developed to help people with speech difficulties to express themselves in in-depth conversations via graphic avatars.
2020-09-15 The goal of the WalkAbout project is to investigate opportunities to help children in vulnerable groups communicate more easily and better via computer game-like environments in 3D.
2020-01-30 An application will help children in special school to improve their reading ability. Better reading ability will hopefully contribute to greater participation in society. – We want to find out if com...
2018-12-19 Computer game technology is used in the student project VR Classroom to create a better learning experience through virtual reality, VR and a sensor to detect hand movements.
2018-11-27 The Active School Transportation Project, which will motivate more children to walk or go by bike to school, has received continued funding by the Crown Princess Couple's Foundation. – It is an honour...
2018-11-26 Technology and involvement will be used to motivate young people to increase their daily physical activity. Today, about half of Swedish children walk to school and to their activities. Through a mul...
2018-10-18 Computer game technology has developed a lot in recent years and has become much more accessible. More games are created than ever and it also means that the tools for creating new games are constantl...
2018-01-29 The game Pokémon Go has been lauded for promoting children's physical activity.
Researchers at Luleå University of Technology have studied the components that made the game so popular. According to ...
2018-01-26 A VR application that teaches students both languages and mathematics. It was the result of a student project, the VR Classroom. – The most challenging was to create an application that will be both e...
2017-11-06 Can game design elements similar to television and computer games enhance youth reading comprehension and increase the interest in fiction? Caroline Graeske and Stefan Lundström, researcher at Luleå ...
2017-10-18 Anna-Karin Lindqvist and Josef Hallberg, researchers at Luleå University of Technology, filled the The Great Northern in Skellefteå with their lecture on how digital games can promote children's physi...
2017-05-22 How can the popular game Pokémon Go be used to increase children's and young people's physical activity? Students in grade 4 at Porsöskolan in Luleå will help researchers at Luleå University of Techno...
2016-12-06 In July, Pokemon Go was down loaded 100 million times. Now, a research team will investigating what makes the game so popular, so they can use the knowledge in further studies of children's physical a...
2016-10-07 Luleå University of Technolgy will establish research in the area of gamification. This is within the framework of a four-year project in collaboration with the municipality of Luleå.
2016-06-14 How can we use technology to help people feel better, use their time better, and learning new things easier? Often it is about achieving a lasting behaviour change, but it is not always easy to find t...
2016-06-03 Funds have been recieved for establishing and increasing the research about game technologies, gaming and gamification at Luleå University of Technology in Skellefteå and Luleå.
2016-05-03 The number of children who reach the recommended level of 60 minutes of daily physical activity is low. In addition, children walking and cycling to and from school declined sharply in recent decades....