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10:00 16 Mar
VR Studio installation at Luleå University of Technology. Photo: Virtalis Media
VR Studio installation at Luleå University of Technology.Image source: Virtalis Photo: Virtalis Media View original picture , opens in new tab/window

Press preview of the VR Studio

16 Mar. 2017, 10:00 - 12:00
Luleå, Building F

VR - Virtual reality - is a computer technology that simulates the environment and the user's physical presence with a high degree of interaction.

Gustav Jansson

Gustav Jansson, Associate Professor

Phone: +46 (0)920 491835
Organisation: Construction Management and Building Technology , Industrialized and sustainable construction, Department of Civil, Environmental and Natural Resources Engineering


VR-Studio installation

Published: 25 January 2017

VR - Virtual reality - is a computer technology that simulates the environment and the user's physical presence with a high degree of interaction. The VR-Studio is now installed at the university will primarily be used by researchers and students in construction, architecture, ore geology and rock engineering.

Lecturer and researcher Gustav Jansson is one of the responsible for purchasing and planning of this studio.

How shall this the VR Studio be used?

"The VR studio will provide possible for researchers and students to undertake studies of the function and activity of lifelike, virtual environments, as in the current situation is difficult to simulate or safely achieve in reality. For example, in ore geology we create 4D simulations of the bedrock in large and small time spans. Analysis and visualization with interactive features and 3D technology enables groups to plan and control various events in the mining, urban development and construction. The development of virtual interactivity in gaming technology means that the simulation and analysis can be shifted from the individual to a group of players to control the action."

How do You create a virtual world?

"Virtual worlds may be created in various ways. The advantage of VR Studio is that it is open to different VR platforms. 3D models and related information (eg. Materials, data, time, owners) can be imported into game environments and where associated with the properties. Properties models can be: they collide, a lot, takes a process to follow or that they behave in different ways to different events. The different actors can be programmed to have the characteristics to analyze environments (fly, walk, run, start / stop, etc.). Ambient environments are programmed to provide the conditions that mimic reality with the weather, light, heat, and other forces that affect the simulation."

What is the cost for this studio and how is it funded?

"We applied for and has been awarded funding from various industry related research projects linked to Vinnova and from LTU Lab Fund and the Kempe Foundation. We have internal funding from our areas of excellence in research and innovation Attractive built environment and Future Mines. Equipment and refurbishment amounts to costs of approximately 6.5 million SEK. Development of VR environments are continuously in research and in various courses, says Gustav Jansson.

Below a demo from Virtalis Media with software GeoVisionary V2.