Teemu Laine
Teemu Laine

Teemu Laine

Associate Professor
Luleå University of Technology
Pervasive and Mobile Computing
Computer Science
Department of Computer Science, Electrical and Space Engineering
+46 (0)910 585717
A168a Skellefteå


Article in journal

A Case Study on Co-designing Digital Games with Older Adults and Children (2020)

Game Elements, Assets, and Challenges
Havukainen. M, Laine. T, Martikainen. T, Sutinen. E
The Computer Games Journal
Article in journal

Location-based Games as Exergames (2020)

From Pokémon To The Wizarding World
Laato. S, Hyrynsalmi. S, Rauti. S, Islam. A, Laine. T
Conference paper

Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences (2020)

Kalkofen. D, Mori. S, Ladinig. T, Daling. L, Abdelrazeq. A, Ebner. M, et al.
Part of: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2020, s. 455-459, IEEE, 2020
Article, review/survey

A survey of adaptive context-aware learning environments (2019)

Hasanov. A, Laine. T, Chung. T
Part of: Journal of Ambient Intelligence and Smart Environments
Article in journal

Affordances of music composing software for learning mathematics at primary schools (2019)

Laato. S, Laine. T, Sutinen. E
Research in Learning Technology, Vol. 27
Conference paper

Analysis of the Quality of Points of Interests in the Most Popular Location-based Games (2019)

Laato. S, Pietarinen. T, Rauti. S, Laine. T
Paper presented at : The 20th International Conference on Computer Systems and Technologies
Chapter in book

Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors (2019)

Laine. T, Suk. H
Part of: Augmented Reality Games II
Article in journal

Gamifying programming education in K‐12 (2019)

A review of programming curricula in seven countries and programming games
Lindberg. R, Laine. T, Haaranen. L
British Journal of Educational Technology, Vol. 50, nr. 4, s. 1979-1995
Article in journal

Machine learning approaches for boredom classification using EEG (2019)

Seo. J, Laine. T, Sohn. K
Journal of Ambient Intelligence and Humanized Computing, Vol. 10, nr. 10, s. 3831-3846