Teemu Laine
Teemu Laine

Teemu Laine

Biträdande professor
Luleå tekniska universitet
Distribuerade datorsystem
Datavetenskap
Institutionen för system- och rymdteknik
teemu.laine@ltu.se
0910-585717
A168a Skellefteå

Publikationer

Artikel i tidskrift

A Case Study on Co-designing Digital Games with Older Adults and Children (2020)

Game Elements, Assets, and Challenges
Havukainen. M, Laine. T, Martikainen. T, Sutinen. E
The Computer Games Journal
Artikel i tidskrift

Location-based Games as Exergames (2020)

From Pokémon To The Wizarding World
Laato. S, Hyrynsalmi. S, Rauti. S, Islam. A, Laine. T
INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 7, nr. 1, s. 79-95
Konferensbidrag

Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences (2020)

Kalkofen. D, Mori. S, Ladinig. T, Daling. L, Abdelrazeq. A, Ebner. M, et al.
Ingår i: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2020, s. 455-459, IEEE, 2020
Artikel, forskningsöversikt

A survey of adaptive context-aware learning environments (2019)

Hasanov. A, Laine. T, Chung. T
Ingår i: Journal of Ambient Intelligence and Smart Environments
Artikel i tidskrift

Affordances of music composing software for learning mathematics at primary schools (2019)

Laato. S, Laine. T, Sutinen. E
Research in Learning Technology, Vol. 27
Konferensbidrag

Analysis of the Quality of Points of Interests in the Most Popular Location-based Games (2019)

Laato. S, Pietarinen. T, Rauti. S, Laine. T
Paper presented at : The 20th International Conference on Computer Systems and Technologies
Kapitel i bok, del av antologi

Designing Educational Mobile Augmented Reality Games Using Motivators and Disturbance Factors (2019)

Laine. T, Suk. H
Ingår i: Augmented Reality Games II
Artikel i tidskrift

Gamifying programming education in K‐12 (2019)

A review of programming curricula in seven countries and programming games
Lindberg. R, Laine. T, Haaranen. L
British Journal of Educational Technology, Vol. 50, nr. 4, s. 1979-1995
Artikel i tidskrift

Machine learning approaches for boredom classification using EEG (2019)

Seo. J, Laine. T, Sohn. K
Journal of Ambient Intelligence and Humanized Computing, Vol. 10, nr. 10, s. 3831-3846