– The aim is that the students in grade 4 A and B at Porsøskolan will collect puzzles by performing assignments that support the curriculum and require physical activity. When the project ends and the puzzle is complete, a reward will be revealed to the students, says Stina Rutberg, associate professor of health science at Luleå University of Technology and project manager.
The Gamification project is a collaboration between Luleå University of Technology and the Child and Education Administration at Luleå Municipality, and aims to capture the components that make children and young people motivated to increase their physical activity by playing Pokémon Go. The aim is to transfer that knowledge to the Active School Transport project, which will permanently increase children's active school transport, thereby giving positive effects on children's health and learning ability.
– After the students at Porsøskolan have completed the assignment, we will go back to class to interview them and what they think about participating the project and then write a research article about the results, says Josef Hallberg, Deputy Professor in Distributing Computer Systems.