The overall aim of the course is to deepen students' understanding of creative conceptual development in early phases of technical product development. After completion of the course, students will have insights into methods for identifying user needs and understanding of how creative methods are used to develop and evaluate and select concepts based on the needs assessment. Students should be able to reason and reflect on the choice of methods and their application as well as their own and the group's work.
Central to the course are:
- Different perspectives on creative concept development
- Methods of Inventory Inventory, Concept Generation and Concept Evaluation.
- Factors that influence the creative process
- Evaluation, reflection and reasoning about processes and methods
In the course, theoretical lectures are mixed with practical exercises and discussion seminars at a high rate.
Gray, D., Brown, S. & Macanufo, J. (2010). Gamestorming: a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O'Reilly.
Course Examiner and Examiner
Peter Törlind, Peter.Torlind@ltu.se